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Bengaluru, Karnataka
Gameskraft Technologies Private Limited is a prominent Indian online gaming company headquartered in Bengaluru, Karnataka. Founded in June 2017 by a group of experienced technology professionals and passionate gamers, including Deepak Singh Ahlawat, Prithvi Raj Singh, and Sindhu Devi Jha, the company emerged as one of India's fastest-growing digital entertainment enterprises. Operating primarily within a user-oriented business model encompassing both B2C and B2B segments, Gameskraft specializes in developing and publishing high-quality web and mobile games characterized by intuitive designs and seamless user experiences. The company is widely recognized for its pioneering skill-based gaming platforms, most notably RummyCulture, which debuted in 2017 and expanded to a massive player community of over 25 million users. Gameskraft also introduced other widely recognized gaming platforms like RummyPrime and Gamezy. Notably, the company secured a Guinness World Record for organizing the world's largest online rummy tournament and achieved distinction as one of India’s first gaming companies to build an ISO-certified platform. Driven by technology professionals from premier Indian institutes like the IITs and IIMs, its workforce has grown significantly over the years to manage an extensive, highly secure digital gaming ecosystem. Financially, Gameskraft grew into a highly lucrative enterprise, reporting substantial growth over successive fiscal years. For the financial year ending March 31, 2024, the company recorded an operating revenue of INR 3,475 crore with a total profit of INR 947 crore. In the subsequent fiscal year ending March 31, 2025, operating revenue increased to INR 3,896 crore, although its total profit declined to INR 706 crore due to escalating operational and administrative expenses. Beyond its core gaming business, Gameskraft has engaged in strategic investments and corporate social initiatives, partnering with institutions like the West Bengal National University of Juridical Sciences (WBNUJS) to establish a specialized research center for gaming, technology, and sports legislation. However, the company has recently faced severe regulatory, legal, and operational headwinds. Following the enactment of The Promotion and Regulation of Online Gaming Act, 2025, which introduced stringent prohibitions on real-money operations within India, Gameskraft announced a temporary discontinuation of its core gaming services to comply with the country's new legal frameworks. This regulatory shift forced a major corporate restructuring, resulting in significant layoffs that impacted over 400 employees by late 2025. Additionally, the company has been embroiled in high-profile legal investigations conducted by the Enforcement Directorate (ED) concerning alleged financial irregularities, user losses, and tax compliance disputes, leading to the freezing of substantial corporate assets. Despite these ongoing regulatory and legal challenges, Gameskraft remains a landmark entity in the evolution of India's digital gaming industry.
Anonymous Employee
Employee review
Learned a ton here. Fast-paced but the people make it worth it.
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